Class[Basic-Guide] Skill Guide - Common
                    
                    
                        2024-12-11 18:05
                    
                This is a guide about Darkgamer Common Skills.
You may check detailed explanation below.
※ Moonlight Sculptor: Darkgamer can be played on both Mobile and PC, This guide is based on PC Version.
 
 
| ■ Skill Enhance Success Rate | 
| Enhance Level | Success Rate | Drop Level when Fail | 
| 0 → 1 Lv. | 100% | X | 
| 1 → 2 Lv. | 80% | X | 
| 2 → 3 Lv. | 65% | X | 
| 3 → 4 Lv. | 50% | X | 
| 4 → 5 Lv. | 35% | X | 
| 5 → 6 Lv. | 20% | X | 
| 6 → 7 Lv. | 15% | X | 
| 7 → 8 Lv. | 10% | ○ | 
| 8 → 9 Lv. | 10% | ○ | 
| ■ Common Skills | 
| Type | Grade | Skill | Icon | Effect and Enhance Details | 
| Active | Common | Hard Hit | ![]()  | 
[+Lv.0] PHY/MAG/Ranged ATK 170% of Single Blow
 [+Lv.1] PHY/MAG/Ranged ATK 175% of Single Blow 
[+Lv.2] PHY/MAG/Ranged ATK 180% of Single Blow 
[+Lv.3] PHY/MAG/Ranged ATK 185% of Single Blow 
[+Lv.4] PHY/MAG/Ranged ATK 190% of Single Blow 
[+Lv.5] PHY/MAG/Ranged ATK 195% of Single Blow 
[+Lv.6] PHY/MAG/Ranged ATK 200% of Single Blow 
[+Lv.7] PHY/MAG/Ranged ATK 205% of Single Blow 
[+Lv.8] PHY/MAG/Ranged ATK 210% of Single Blow 
[+Lv.9] PHY/MAG/Ranged ATK 215% of Single Blow 
 | 
| Passive | Common | Pile It On | ![]()  | 
[+Lv.0] Enemy Kill Gold +2% 
 [+Lv.1] Enemy Kill Gold +2.5%  
[+Lv.2] Enemy Kill Gold +3%  
[+Lv.3] Enemy Kill Gold +3.5%  
[+Lv.4] Enemy Kill Gold +4%  
[+Lv.5] Enemy Kill Gold +4.5%  
[+Lv.6] Enemy Kill Gold +5%  
[+Lv.7] Enemy Kill Gold +5.5%  
[+Lv.8] Enemy Kill Gold +6%  
[+Lv.9] Enemy Kill Gold +6.5%  
 | 
| Passive | Common | Enhance Strength | ![]()  | 
[+Lv.0] Max Weight +15
 [+Lv.1] Max Weight +30 
[+Lv.2] Max Weight +45 
[+Lv.3] Max Weight +60 
[+Lv.4] Max Weight +75 
[+Lv.5] Max Weight +90 
[+Lv.6] Max Weight +105 
[+Lv.7] Max Weight +120 
[+Lv.8] Max Weight +135 
[+Lv.9] Max Weight +150 
 | 
| Passive | Uncommon | Battle-Tested Veteran | ![]()  | 
 [+Lv.0] Enemy Kill EXP +2%  
[+Lv.1] Enemy Kill EXP +2.5%  
[+Lv.2] Enemy Kill EXP +3%  
[+Lv.3] Enemy Kill EXP +3.5%  
[+Lv.4] Enemy Kill EXP +4%  
[+Lv.5] Enemy Kill EXP +4.5%  
[+Lv.6] Enemy Kill EXP +5%  
[+Lv.7] Enemy Kill EXP +5.5%  
[+Lv.8] Enemy Kill EXP +6%  
[+Lv.9] Enemy Kill EXP +6.5%  
 | 
| Passive | Uncommon | Mental Training | ![]()  | 
 [+Lv.0] Maximum MP +50 
[+Lv.1] Maximum MP +65 
[+Lv.2] Maximum MP +80 
[+Lv.3] Maximum MP +95 
[+Lv.4] Maximum MP +110 
[+Lv.5] Maximum MP +125 
[+Lv.6] Maximum MP +140 
[+Lv.7] Maximum MP +155 
[+Lv.8] Maximum MP +170 
[+Lv.9] Maximum MP +185 
 | 
| Active | Uncommon | Steadfast Will | ![]()  | 
 [+Lv.0] Remove all Abnormal Status* from self: 
10 second(s) of  Abnormal Status Immunity up to 1 time(s) 
[+Lv.1] Remove all Abnormal Status from self: 
10 second(s) of  Abnormal Status Immunity up to 2 time(s) 
[+Lv.2] Remove all Abnormal Status from self: 
10 second(s) of  Abnormal Status Immunity up to 3 time(s) 
[+Lv.3] Remove all Abnormal Status from self: 
10 second(s) of  Abnormal Status Immunity up to 4 time(s) 
[+Lv.4] Remove all Abnormal Status from self: 
10 second(s) of  Abnormal Status Immunity up to 5 time(s) 
[+Lv.5] Remove all Abnormal Status from self: 
10 second(s) of  Abnormal Status Immunity up to 6 time(s) 
[+Lv.6] Remove all Abnormal Status from self: 
10 second(s) of  Abnormal Status Immunity up to 7 time(s)  
[+Lv.7] Remove all Abnormal Status from self: 
10 second(s) of  Abnormal Status Immunity up to 8 time(s) 
[+Lv.8] Remove all Abnormal Status from self: 
10 second(s) of  Abnormal Status Immunity up to 9 time(s) 
[+Lv.9] Remove all Abnormal Status from self: 
10 second(s) of  Abnormal Status Immunity up to 10 time(s) 
 | 
| Active | Heroic | Pain Control | 
 [+Lv.0] Apply to self: +50% ALL DMG DEF for 3s  
(Cooldown 720s) [+Lv.1] Apply to self: +50% ALL DMG DEF for 3s 
(Cooldown 660s)
[+Lv.2] Apply to self: +50% ALL DMG DEF for 3s 
(Cooldown 600s)
[+Lv.3] Apply to self: +50% ALL DMG DEF for 3s 
(Cooldown 540s)
[+Lv.4] Apply to self: +50% ALL DMG DEF for 3s 
(Cooldown 480s)
[+Lv.5] Apply to self: +50% ALL DMG DEF for 3s 
(Cooldown 420s)
[+Lv.6] Apply to self: +50% ALL DMG DEF for 3s 
(Cooldown 360s)
[+Lv.7] Apply to self: +50% ALL DMG DEF for 3s 
(Cooldown 300s) [+Lv.8] Apply to self: +50% ALL DMG DEF for 3s 
(Cooldown 240s)
[+Lv.9] Apply to self: +50% ALL DMG DEF for 3s 
(Cooldown 180s) | 
|
| Passive | Rare | Enhance Vitality | ![]()  | 
 [+Lv.0] Maximum HP +150  
[+Lv.1] Maximum HP +200  
[+Lv.2] Maximum HP +250  
[+Lv.3] Maximum HP +300  
[+Lv.4] Maximum HP +350  
[+Lv.5] Maximum HP +400  
[+Lv.6] Maximum HP +450  
[+Lv.7] Maximum HP +500  
[+Lv.8] Maximum HP +550  
[+Lv.9] Maximum HP +600  
 | 
| Passive | Rare | Focus | ![]()  | 
 [+Lv.0] All Abnormal Status Hit +2%  
[+Lv.1] All Abnormal Status Hit +3%  
[+Lv.2] All Abnormal Status Hit +4%  
[+Lv.3] All Abnormal Status Hit +5%  
[+Lv.4] All Abnormal Status Hit +6%  
[+Lv.5] All Abnormal Status Hit +7%  
[+Lv.6] All Abnormal Status Hit +8%  
[+Lv.7] All Abnormal Status Hit +9%  
[+Lv.8] All Abnormal Status Hit +10%  
[+Lv.9] All Abnormal Status Hit +11%  
 | 
| Passive | Heroic | Robust Will | ![]()  | 
 [+Lv.0] All Abnormal Status RES +3%  
[+Lv.1] All Abnormal Status RES +5%  
[+Lv.2] All Abnormal Status RES +7%  
[+Lv.3] All Abnormal Status RES +9%  
[+Lv.4] All Abnormal Status RES +11%  
[+Lv.5] All Abnormal Status RES +13%  
[+Lv.6] All Abnormal Status RES +15%  
[+Lv.7] All Abnormal Status RES +17%  
[+Lv.8] All Abnormal Status RES +19%  
[+Lv.9] All Abnormal Status RES +21%  
 | 
| Passive | Rare | Aggression Analysis | ![]()  | 
[+Lv.0] Offset Monster ATK +1 [+Lv.1] Offset Monster ATK +2 [+Lv.2] Offset Monster ATK +3 [+Lv.3] Offset Monster ATK +4 [+Lv.4] Offset Monster ATK +5 [+Lv.5] Offset Monster ATK +6 [+Lv.6] Offset Monster ATK +7 [+Lv.7] Offset Monster ATK +8 [+Lv.8] Offset Monster ATK +9 [+Lv.9] Offset Monster ATK +10  | 
| Passive | Heroic | Monster Anatomy | ![]()  | 
[+Lv.0] Ignore Monster DEF +2 [+Lv.1] Ignore Monster DEF +4 [+Lv.2] Ignore Monster DEF +6 [+Lv.3] Ignore Monster DEF +8 [+Lv.4] Ignore Monster DEF +10 [+Lv.5] Ignore Monster DEF +12 [+Lv.6] Ignore Monster DEF +14 [+Lv.7] Ignore Monster DEF +16 [+Lv.8] Ignore Monster DEF +18 [+Lv.9] Ignore Monster DEF +20  | 
*Abnormal Status = Immobility/Stun/Adhesion/Sleep/Freeze/Petrification/Knockback/Silence/Blind
☆ Enhance level decrease (-1) when failed at Enhance level 7 and 8.
☆ Enhance Success Rate applies to all skills equally. (Irrelevant to Skill Grade)
☆ All Skills can be Enhanced after acquiring.
☆ Active Skills can be purchased from Merchants.
☆ Passive Skills can be acquired through in-game content.
- 
                    		
                    				
                    			Combat[Game-Guide] Guild Invasion2025-10-22 - 
                    		
                    				
                    			Growth[Game-Guide] Jumping2025-09-10 - 
                    		
                    				
                    			Class[Game-Guide] Secondary Class2025-09-10 - 
                    		
                    				
                    			Class[Basic-Guide] Skill Guide - Secondary Class update2025-09-10 - 
                    		
                    				
                    			Combat[Game-Guide] Mirkhan Tower2025-05-02 - 
                    		
                    				
                    			Class[Basic-Guide] Skill Guide - Waterpainter2025-03-31 - 
                    		
                    				
                    			Combat[Game-Guide] World Arena2025-02-12 - 
                    		
                    				
                    			System[Game-Guide] Damage Skin2025-01-08 - 
                    		
                    				
                    			Combat[Game-Guide] Scramble2024-12-05 - 
                    		
                    				
                    			Combat[Game-Guide] Dungeon (Modified)2024-12-04 - 
                    		
                    				
                    			System[Game-Guide] Convenience2024-10-16 - 
                    		
                    				
                    			Growth[Game-Guide] Residence2024-09-12 










