Notice
[Developer Notes on The First Half Review of 2025 Darkgamer!]

2025-07-30 11:00
Hello,
This is <Moonlight Sculptor: Darkgamer>, Development Team.
We have looked into all our Adventurers' comments given through the recent <The First Half Review of 2025 Darkgamer!> thoroughly.
 
The Developer Notes have been written carefully and frankly, as they deal with our Adventurers' inquiries during gameplay.
We hope our sincerity may continue your journey at Darkgamer towards having a better gaming experience.
 
Despite our need for improvement, we would ask for your encouragement and support. 
 
(We initially planned to answer all of the many comments given by our Adventurers, but the time took longer than expected.
Inconvenience from the CP gap among all servers is especially being managed within the team in providing and improving the content.
Please take into consideration that the contents below are based on shared game content opinions with the majority.)



1. World Contents Safe Channel Removal

The Korea and Overseas Region had a great gap in content participation and combat power before the Safe Channel was introduced.
We had judged it was difficult for certain overseas Adventurers to experience these contents.
 
Thus, the Safe Channel was added with limited content following numerous internal discussions to address this issue.
We had progressed to create a 'coexisting environment' despite the arguments for and against the decision. 

However, the overall growth speed of players had slowed down remarkably soon after, unlike our original intention.
We checked that crucial enjoyment aspect as item farming, gathering resources, PVP competition, etc. had weakened. 
Regarding how this would deviate from Darkgamer's 'challenge and growth' in the long run, we finally decided to remove the Safe Channel. 

We fully understand our Adventurers' concerns with the changes in the Safe Channel and providing a stable environment.
A more careful management will be done in future updates, as we sincerely apologize for not meeting the expectations during gameplay.

Please wait in the meantime, as various contents that enhance competition and growth even within the server will also be added. 
 
2. Growth Support Event, New Players
 
Many of our Adventurers expressed comments  on attracting new Adventurers with events
to provide adequate gameplay in content and make the servers active. 
 
The Growth Support event until now has been held to acquire rewards by increasing the level and CP step by step.
However, this method had difficult parts or required a long time to achieve the maximum rewards.
We checked that our new Adventurers had mostly left during a certain CP range, especially the beginning section.
We are newly preparing a <Jump-Start System> to improve/alleviate this problem.
This system is designed to skip the CP range easily, where most Adventurers drop out of the game.
Basic CP will be guaranteed to grow to a certain extent to support safe gameplay through the Jump range.
 
The previous Growth Support event will be held together to continue helping the character's growth even afterward.
Furthermore, we will take great measures to promote the game through marketing and greet new Adventurers.

3. Guild Contents
 
Talks on the Guild contents should also be dealt with as we have been checking our Adventurers' comments.

We are fully aware that the Guild contents are not enough within the game,
and understand that many are unsatisfied with them.
However, please generously consider that updating the guild contents has been delayed,
as overall game features as CP growth, content progress, etc. have been applied first until now.
 
World PvE Contents where guild members will need to cooperate are currently being developed.
Competitive aspects as the Scramble will also be improved to have a 'strategic advantage when more guild members participate.'
 
Furthermore, problems with the system where solo guilds acquire rewards will be adjusted to balance.
Stay tuned as we are preparing ways to naturally lead to guild cooperation and competition, and provide real 'Guild Play' enjoyment.
 
4. Convenience Improvements
 
- Codex All Claim Feature
- Party Recruitment and Chat System
- Roulette Ticket Auto-Claim
- Same Item Name Chest Integration, etc...
 
Various comments related to convenience aside from the above have been made. 
There were comments where most of our Adventurers will either agree or disagree, and some that would be conflicting.
We are doing our best to improve the inconvenient parts where most agree upon promptly by adjusting the development plans.
 
However, suggestions as activating the World Server exchange system needed a careful approach.
Reviewing the issues that could occur through this was needed, as it could influence the whole game system.
Implementing this system had thus been delayed despite its priority.
We highly support improvements that could increase the gameplay experience,
and will check our system design in detail before our Adventurers become uncomfortable with the game. 
 
5. Contents Balance
 
Comments on the monster combat and class balance have been received constantly.
These adjustments will be made step by step according to our Adventurers' gameplay patterns and changing needs,
as they cannot be solved within a short period of updates.

Moreover, we understand defeating recent monsters in certain fields does not flow smoothly.
Whereas we discourage cases where monsters are defeated with one strike or in a short time.
 
The combat satisfaction and accomplishment will be provided instead to meet this balance,
by increasing the reward system as item drop rate, EXP rewards, etc.
We believe that enjoyment in challenge and rewards should coexist in combat, rather than efficiency. 
 
[Concluding...]
 
We once again appreciate the special opinions given by many Adventurers towards us. 
 
There were certain criticisms and encouragements at the same time that made us contemplate,
as this was a special time for us to rethink the Darkgamer game over a simple game review.
 ㅡ
It may be difficult to apply and improve all opinions at once, as mentioned earlier.
However, progressive and realistic improvements will be made through regular updates,
after considering various situations as Adventurers' playing behaviors, Combat Power range, Contents speed, etc.
 
Last but not least, to our Adventurers who shared opinions on improving the game through the event,
we sincerly thank you for the hearts in continuing to enjoy our Moonlight Sculptor: Darkgamer.
 
We will always do our best,
to provide a better experience and enjoyment to all our Adventurers.
 
Thank you.
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